My personal top twenty works, past, present, and future.
Old World
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(Fantasy)
Lorica
Where Everything is Possible
Diverse, expansive, and totally developed unusual fantasy world spanning seventeen centuries, from the classical age to the arcanely advanced present, complete with lore, literature, culture, species, and starscripts.
Status: Approx. 350 articles
Artifact
Might of the Mind
A small world riddled with mazes, puzzles, alternate realities, and hundreds of rare and magically powerful artifacts, from the electrically charged Lightning rod to the world-linking Picture Scroll, from the effect-shifting Cube to Sara's enchanting Flute, for a trio of youthful adventurers to explore. Gotta artifact them all!
Status: Approx. 5% complete; on indefinite hold
Mage
Where Everything is Possible
Starlight joins forces with three best friends and ventures into the great wide world of late-Pax Religia Lorica, and becomes immersed in the intricately complex and wonderfully flexible potential of "realistic" magic as they embark on a quest to record all instances of magic ever used, and to usher society into a new era of peace and blessings.
Status: Approx. 5% complete; on indefinite hold
Tale of Two Towers
A play in five acts following the circumstances of a peasant revolution against a king and too-high taxes, and of two nobles who must choose up sides and see to it that justice is dealt. The only one of these that focuses on plenty of meter, rhyme, and rhythm, it also has the standard sprinkling of wit and wisdom.
Status: 100% complete
Chiaroscuro
An outline-chronicle of an ever-changing team of heroes as they undertake a Quest to eradicate the world's six evil sorcerers. But however they make themselves to be good guys fighting bad, the long line of trials they go through reveal that they are at times no better than the enemy they seek to vanquish, nor is the enemy so corrupt. Work not planned to expand beyond the outline stage.
Status: 100% complete
Real World
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(Realism)
Mindplay
Six for the Serpent
Psycho armageddon. The intricate 'next big thing' after the magical fantasies is the empire of the mind. Strategies, psychological ploys, trickery, persuasion, and manipulation all figure prominently in this fast-paced novel, the first of a series in nine parts.
Status: 20% complete; on indefinite hold
Medal of Honor
War of Wisdom
Sequel to Mindplay, it sees the return of Andarin and Syldarin, now in two quests: one, to achieve victory in a detailed and realistic computer game called war, and two, to spread the charm of a variety of awards to manipulate the soldiers in the real war taking place in the isolated backwaters of the world.
Status: 15% complete; on indefinite hold
On War
Poem about the horrors of war.
Status: 100% complete
Circles
Love poem.
Status: 100% complete
New World
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(Science Fiction)
Harbinger
Daniel Travincal and close friends Sarlena and Christopher rise out of the military grunt work to become freelance admirals who participate in the most fateful battles of Starcraft alongside their Protoss allies against the Zerg menace: Mar Sara, Antiga Prime, Tarsonis, Char, and Aiur. Featuring completely different explanations for the Protoss technology and an in-depth look at Protoss diplomacy and society.
Status: 100% complete
Human Mind Project
Unlocking the Mind
The adult Andarin leads an initiative to decode the mind's secrets, to bring into being a new world where people may communicate via pure thoughts, cooperate on initiatives more effectively, and outlive their bodies' innate limits.
Status: 100% complete