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N/Introduction/Regions

Fiction Wikia, the place where you can write fiction.

[edit] Beginner's Guide

  1. Introduction
  2. Our theme
  3. What we have right now
  4. Choose an age
  5. Choose a region
  6. Begin!

[edit] Not So Beginner's Guide

  1. The Convention
  2. Guidelines
  3. Conworld Tenets
  4. Building Nations
  5. Building Organizations
  6. Building Species
  7. Links

This template

[edit] Choose A Region

Next, choose a region you want to focus on. Each region has its own geographical theme, and along with it, its own flora and fauna. After taking a look at the one you like, go to N/Bestiary, find that section, and begin reading articles on the local flora and fauna.

[edit] Arkanros Proper and Oraganta

Themed utopian nature, this biome is the most beautiful of the biomes of the Neverending Wiki World, as well as the most productive. It also has the greatest concentration of human population, the most degree of civilization, etc.

[edit] Nicetheen Forest

The forest regions are more reclusive from the human settlements, and sport a variety of shady places and grand trees as well as varied life.

[edit] Other Regions of Karabala

The biome in this region has yet to be declared, so if you want to create your own biome and theme, this is the place to explore next.

[edit] Netopyrus

The jungles of gloom and land of the dead is ideal for any legends you may want to write on dark, Diablo-themed quests. The place has its own form of corrupted flora and fauna.

[edit] Near Wastelands

In the northern regions, places aren't that conducive to life forms. While not particularly cold or hostile, the place is home to not-so-blossoming life-forms. Good if you want to talk about nomadic tribes.

[edit] Highlands: Far Wastelands and Crescent Moutains

Even further north, the geography gets very cold and there's either snow or ice. Few life forms call the highlands home, but then there's always interesting stuff-of-legends to write about in the cold caves.

[edit] Licida and Serdia

The Badlands that these two realms occupy are shunned by humans, but other races call them home. The place is very detestable, but then if you're the kind that goes after such grotesque, unseemly places, then this is right for you.

[edit] Seas and Rivers

This biome is home to aquatic life forms, and actually connects with most other biomes. You could develop an underwater civilization if you want; you could also spin Odyssey-type legends.

[edit] Islands

Nearly inseparable from the seas and rivers biome, these minor biomes also have a bit in common. If you like isolated places where you can develop the entire region on your own, go ahead--forge a new island or work on an existing one.

[edit] Gallorum

To the south is an immense continent known mostly for its arid climate. Desert-attuned creatures wander the place, and various voyages southward and westward make for the stuff of legends.