Creative
 

N/Introduction/Ages

Fiction Wikia, the place where you can write fiction.

[edit] Beginner's Guide

  1. Introduction
  2. Our theme
  3. What we have right now
  4. Choose an age
  5. Choose a region
  6. Begin!

[edit] Not So Beginner's Guide

  1. The Convention
  2. Guidelines
  3. Conworld Tenets
  4. Building Nations
  5. Building Organizations
  6. Building Species
  7. Links

This template

[edit] Choose an Age

Next, choose an age or era to specialize in. This way you won't get confused by the histories and changing landscape of the Neverending Wiki World. When you've chosen the one you like, take a look at N/History to learn more on the topic.

[edit] Eternity

In this age, humanity was too caught up in learning knowledge and gaining power for oneself that it was inable to rise together into a society that could be a power in its own right. If you want to specialize in this section, note that these times were characterized by a lack of development and of slow technological progress, as well as of a particularly small population, and that until Eternity's End, there was no civilized tribe, no central power.

[edit] First Age

[edit] Eternity's End, Dawn of Ages, Classical Ages

Should you choose to specialize in this age, you will be able to write about how humanity came to unite under the common banner of the Union of Five Tribes, how the Dawn of Ages was a crucial period in the development of civilization and of society and politics. Then continue on to the next few centuries of mild development were known as the Classical Age, in which a dynasty of over twenty Horadors ruled. In time, it grew weak from the introduction of religion from Serdia, leading to its take-over by the barbarian War Tribe, which then adopted the culture of the Union and became the First Empire. The First Empire was racked by a curse by Hobgoblin which killed a string of emperors at three-year intervals, leading to its demise in 586 AD.

[edit] Dark Ages

With the Coming of the Dragons, civilized society fell apart under the terror of the dragons. You could write about how an Order of the Dragonslayer was established to counter the threat, when the invaders' weaknesses were discovered and a reunited humanity under the Second Empire put an end to the dragon threat. Then write about how, in a short time, humanity had recovered its former culture. How in a series of six Fiend Wars, humanity managed to vanquish the Fiends, but only with the help of the Damgir Ancients who arrived in 777 AD. How the arrival of the Damgir came to influence humanity's history for the next two centuries, and how things deteriorated to the point that Zyr0 abandoned humanity, albeit temporarily, and the next century of Damgir control was known as the Forgotten Ages.

[edit] Second Age

[edit] Low Middle Ages

Or you could talk about the Discovery of Magic, from the spirit shards of Tyrael, and how the subsequent fears of the dark arts led to the High Inquisition and then the Pax Religium which spelled over a century of blessed peace. You could write on how time was running out for those who held on to the past, as by 1168 AD, the first Mage Clans had formed, and things were about to change for the worse.

[edit] Mage War Age

If magic warfare is your thing, consider writing about the Mage War Age, beginning with seemingly random battles and a pervading anarchy as different mage clans sought out the locations of the hallows--the regions tipped by Tyrael's spirit shards--and then progressing to more organized and more deadly battles when the first spells were finally introduced. Not until 1242 AD would the Order of the Horadrim be founded as a means of uniting the peoples and overcoming their fears for the dark arts. How only with the Second Serdian Invasion and the formation of Anglia to confront the threat of Muka'mador did the Mage Wars come to an end and the population come under a single rule, which was later renamed Arkanros to signify a transition from wartime to peacetime.

[edit] Middle Ages

The founding of Arkanros marked the beginning of the Middle Ages, which saw humanity take the conflict with Muka'mador into Serdia itself, the Giant Wars which marked the superiority of humanity to most other races in the Midworld, and the Big Push in all directions to settle more virgin lands. As a result of this activity, Loco Powder, an addictive drug, was discovered, harking yet another war for control over this important resource. Meanwhile, the population was growing moderately, technologies were being discovered faster, and the realm of human territory continued to expand. Here is the "neutral zone" for those who prefer not to specialize in any thematic extremes.

[edit] Third Age

[edit] High Middle Ages

You could write on how after humanity tapped into Runic Scriptase, a valuable technological invention allowing the swift casting of spells, battle magic evolved. This was followed by a diplomatic revolution as well as an intercontinental war between Arkanros and the Armidions. The era also saw the wars on enslavement and the Eutris wars. In time, the Armidions formally dissolved their connection with the humans of Arkanros and established Geugaw.

[edit] Golden Age

If you really like to describe a blessed age, then this is for you: The Golden Age begun with the first enchantments in 1516 AD and soon saw the Pax Aurum, or golden peace. Not long afterward, however, an insidious alteration in the paradigms of the spellcasters known as the Diabla Magia, coupled with the arrival, invasion, fall, rebirth, and second invasion of Mordin sealed the end of the Golden Age. Mordin was later defeated in 1560 AD.

[edit] Modern Age

And finally (and this isn't really for beginners) there is the modern age, beginning with the fall of monarchy in Arkanros in 1560 AD, and the establishment of a democracy. Along with ever faster rates of change, a blooming population explosion, and even more advanced magical technologies, the Modern Age, which continues to today of the Neverending Wiki, sees decades of the Pax Modernum (modern peace).