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N/History/Technology

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All items on this list mark the beginning of studies regarding the item

Year Item Influences
12000 BD Slingshot Allowed close-distance hunting and warfare.
9500 BD Axe and Lumbering Allowed working with wood.
8800 BD Flint and Tinderbox Made firemaking much easier.
7000 BD Spear Allowed close-distance hunting.
3000 BD Bow and Arrow Allowed ranged hunting and ranged warfare.
2400 BD Harpoon Allowed hunting large fish.
2070 BD Shields Provided protection against attackers.
1850 BD Clothing Provided protection against the cold and against dirtiness.
1610 AD Copper First metal to be used by humanity.
1320 BD Shelter Provided more protection from the environment.
1160 BD Wheel Made transportation easier.
990 BD Mathematics Allowed better understanding of nature.
870 BD Alphabet Improved communication between peoples.
640 BD Code of Law Law-enforcing and constructive value.
410 BD Gourd Water storage allowed living away from bodies of water.
200 BD Mace Protective or offensive weaponry.
0 AD Agriculture and Wheat Provided a stable supply of food.
160 AD Pigs Alternate supply of food.
220 AD Paper Tree and Quill Paper for writing on, and quill to write with.
280 AD Potatoes More energetic source of food.
310 AD Silver Alternate source of currency and decoration.
360 AD Jewelry Luxury and ornamentation boosted trade.
360 AD Well (Water) Reliable and near source of water for community.
440 AD Ox Domestication Farms could now be prepared using animals.
500 AD Tin and Bronze Stronger metal than copper.
540 AD Leather Armor Offered quite a bit of protection.
580 AD Mlitk Spinning Could be used to create various basic utensils.
620 AD Mining Pick Allowed effective mining of stones and ores.
670 AD Horse Domestication Increased transportation speed.
710 AD Fishing Rod Allowed fishing in bodies of water for food.
750 AD Heavy Plow Increased farm yields.
780 AD Hammer Allowed close smithing.
810 AD Gold Coins Currency allowed enhanced trade.
840 BD Saddle Improved horse-riding ability.
870 AD Cow and Milk Supply of food without killing provider.
900 AD Chicken and Eggs An alternate supply of food.
930 AD Flower Growing Another form of luxury, fragrance.
960 AD Sword More effective military weaponry.
990 AD Discovery of Magic Hence began the age of magic.
1010 AD Grapes and Wine Advent of liquor and taverns.
1030 AD Net Allowed fishing for shrimp.
1050 BD Horseshoe Allowed more effective use of horses.
1070 AD Iron Even stronger metal than bronze.
1090 AD Silk Luxury clothing.
1110 AD Tanning Cow Hides Increased protection from environment.
1130 AD Cutting Rare Stones Additional luxury value.
1150 AD Runes Glyphs accessible by Charmase.
1170 AD Wool and Sheep Increased availability of clothing.
1190 AD Lobster Cage Allowed catching of lobsters and crabs.
1200 AD Book Actual books (before, they were codexes)
1210 AD The First Spells These showed the power of magic.
1220 AD Magnet and Compass Enabled people to know where they're going.
1230 AD Algebra Mathematics to the next level.
1240 AD Pottery Ceramic construction and aesthetic value.
1250 AD Paints Artistic and decorative value.
1260 AD Hunting Bow Better missile weapon, better hunting.
1270 AD Sail and Sailboat Allowed significantly improved sea travel.
1280 AD Sculpture Artistic and luxury value.
1290 AD Lock and Key Protective and law-enforcing value.
1300 AD Prisons Law-enforcing value.
1310 AD Code of Morals Law-enforcing and social value.
1320 AD Staves Another advancement in magic (before: protostaves).
1330 AD Chain Mail Armor Significant military survival enhancement.
1340 AD Paints and Canvas Aesthetic development.
1350 AD Statistics Up one level in mathematics.
1360 AD Glassblowing and Windows Aesthetic and ornamental crafts.
1370 AD Spices Cocinery and preservative value.
1375 AD Robes Yet another advancement in magic.
1380 AD Telescope Allowed seeing things from far off and improved scouting.
1385 AD Firestone Greatly sped up the firemaking process.
1390 AD Dyes Allowed colored clothing and crafts.
1395 AD Loco Powder Addictive substance damaged more than helped society.
1400 AD Mirrors Allowed seeing oneself away from water.
1405 AD Anesthesia Painless surgery.
1410 AD Sanitation Improved life expectancy and cleanliness.
1415 AD Stained Glass Colorful variations on the normal glass.
1420 AD Runic Scriptase Allowed faster spellcasting.
1425 AD Herblaw Provided various medicinal uses from herbs.
1430 AD Runic Dictationase Allowed even faster spellcasting.
1435 AD Diplomacy and Embassy Reduced the frequency of warfare.
1440 AD Ship Allowed transport of more people, more effectively.
1445 AD Plate Mail Armor Even further protection for the body.
1450 AD Scientific Method Established the "correct" way of doing science.
1455 AD Mathemagic Use of mathematics in powering spells and charms.
1460 AD Combat Eutrises Allowed rapid casting of combat related magic.
1465 AD Telekinesis Allowed teleportation of elementary objects.
1470 AD Periodic Table Arranged the natural elements in order.
1475 AD Tapping into the Mind Allowed use of magic to spy into others' thoughts.
1480 AD Runic Replicase Allowed the magical replication of objects.
1485 AD Empathic Magic Allowed communication between the minds of peoples.
1490 AD Runic Transcriptase Allowed alteration of Heavenly Stars by magic.
1495 AD Alchemy Magically converting elements to other elements.
1500 AD Aocsesy Mrgacilnyoc nhe tins lomennsrts dtnee .l m n s
1504 AD Houses Creation of the first modern residences.
1508 AD Empathic Encryption Prevented eavesdroppers of empathic conversations.
1512 AD Facton Power Paved the way for the "superspells" later on.
1516 AD Magical Enchantments Items could be enchanted with magical charms.
1520 AD Sympathic Magic Allowed spells to be directed at unknown targets.
1524 AD Medicamancy Allowed medical uses of magic for the first time.
1528 AD Invisibility Allowed objects to become invisible.
1532 AD Thought Magic Allowed casting of spells through willing it only.
1536 AD Silent Magic Magic could be cast without being noticeable.
1540 AD Ambigrams Allowed ambigrammatically powered magic charms.
1543 AD AtOneMent Allowed communion with the deities.
1546 AD Avimot Allowed flight and aerial transportation through magic.
1549 AD The Sight Magic-enhanced ability to see into the past and the future.
1552 AD Improvised Magic Allowed combination of magical effects into a single spell.
1555 AD Immortality Allowed carrier to become effectively immortal.
1558 AD Magic Sentry Allowed detection and analysis of traces of magic.
1561 AD News Network Media Brought increased awareness to people the world over.
1564 AD Mentamancy Allowed use of magic to control others' minds.
1567 AD Refined Magic Spells could be refined to do no more and no less.
1570 AD Calculus An even higher level of mathematics.
1573 AD Tessalation Space Allowed creation of a space with many spaces within it.
1576 AD Aural Magic Allowed magical enchantments to exude from carrier.
1579 AD Gryphon Domestication Aerial transportation on very fast birds of burden.
1582 AD Synergistic Magic Allowed creation of very powerful synergistic magic.
1585 AD Organismal Synthesis Allowed alteration of the body in the way desired.
1588 AD Trespassing Allowed objects to become superimposed.
1591 AD Hand Portal Allowed teleportation of oneself.
1593 AD Aiua Splitting Allowed the splitting of soul-aiuas into pieces.
1595 AD Plane Portal Allowed creation of a portal for teleporting anything.
1597 AD Legitimancy Magic of determining what magic is allowed to exist where.
1599 AD Genesis Allowed creation of additional lands in the Universe.
1601 AD Ressurection Allowed return of a recently removed soul-aiua.
1603 AD Instanced Worlds Allowed creation of additional parallel Insides.
1605 AD Drawing the Web Allowed bringing in soul-aiuas of your choice.