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N/Arcanery/Kinetomancy

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The first discipline that we will introduce in magic is Kinetomancy, meaning the "magic of energy and movement". This is because the most basic Telmol Spell works with only energy while ignoring matter. Kinetomancy, in its general sense, involves heating or cooling an object and thus involves Energy Telmol only. Other situations would include electricity, magnetism, forces, the electromagnetic spectrum, and waves. Advanced examples of Kinetomancy can sometimes be pretty sights. Note, however, that spells working with only energy are very limited in scope and variety.

Examples:

  • [1] You could bring heat energy Inside toward a particular target object, making it hot...then hotter, and hotter....
  • [2] ...Or you could do the reverse, and bring heat energy from a particular target object Outside, making it cold...then colder, and colder.
  • [3] You could bring electromagnetic energy Inside toward a particular target object. If your ability to charge an object becomes powerful enough, you could cause a bolt of lightning to emanate from it.
  • [4] You could provide magnetic attraction energy Inside toward a particular target object, so that it becomes attracted to and attracts a magnet; or you could do the opposite to certain metallic objects like iron for the reverse effect.
  • [5] You could provide raw kinetic energy to a particular falling target so that upon impact it strikes with much more force than its speed would have made others think.
  • [6] You could create an instance of a "bump" of water-making the water level temporarily rise and fall at a particular point-to disrupt standing water. Once you have learned Logos and Manos, you can set a Charm to cast this "wave" repeatedly to create actual waves. You could then also apply kinetomancy to create sound waves and thus noise (or if you are really skilled, music).
  • [7] You could send a seismic shockwave into the ground.
  • [8] You could heat an object so forcefully that it glows.
  • [9] You could also make an object glow by constantly bringing light Inside at the site of a particular object to give the illusion that the object is glowing. Once you have learned Logos and Manos, you can set a Charm that will enable the light to be actually attached to the object so that it is actually the object that glows, not its vicinity.

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