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N/Arcanery/Conjuramancy

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The art of conjuring, Conjuramancy or alternatively Conjurmancy, is the second subdivision of Deltamancy which we will cover, after Antimancy. It involves the change of matter and energy's properties or qualities. Its effects are generally superficial, and therefore these spells require far fewer Stars and cause less actual Being change.

Examples:

  • You could create a fragrance/smell at a particular target object/location.
  • You could create an infinitesimally thin panel of stone or any other opaque material, that uses up almost no Stars and which can shatter at a single light touch but which can give the illusion of a wall where there is actually a concealed door.
  • You could, once you are rather skilled, conjure an image of a ghost or other object. Note that this is also possible with Kinetomancy's light variety, but this differs in that it is not based on producing light but on creating an object that reflects it.

Conjuramancy is generally a weaker version of Creomancy that uses far less energy and therefore is far more suited to teaching the beginning spellcaster.

it is generally considered that Conjuramancy leads almost directly to Creomancy, which we will discuss next...