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Lorica/Arcanery/Runes

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This article is about magic in Lorica.

These are the 24 runes of the Elder Futhark. The runes have three uses:

Image:Edrfthr2.gif

  • As an antique phonetical system used by the Language tribe and its progeny (such as the Union of Five and the first few Empires).
  • As part of the glyphic system of Manos and Logos, they play a major role in charm creation, such as via Charmase...
  • ... Which is also the basis of their third use, as the main tool used to read Throwing Glyphs

Now, here is a basic guide to reading the runes:

  1. First Aett
    1. Fehu - "True", corresponds to something being what you want it to be.
    2. Uruz - "False", corresponds to something not being what you want it to be.
    3. Thurisaz - Tells Charmase to perform an action B if a condition A yields Fehu. Or, in the case of Glyph Throwing, that that action will be preformed.
    4. Ansuz - Tells Charmase to obtain a certain value or data from a particular bindrune. Or, in the case of Glyph Throwing, to interperet particular emphasis on fehu.
    5. Raido - Tells Charmase to skip other runes and go directly to a particular bindrune marked with the rune Kenaz. Or, in the case of Glyph Throwing, to interperet particular emphasis on Kenaz.
    6. Kenaz - Tells Charmase that the following bindrune is the correct place to continue reading after its Raido.
    7. Gebo - Tells Charmase to give the variable named by the following bindrune A a particular value B. Or, in the case of Glyph Throwing, emphasis value B.
    8. Wunjo - Tells Charmase that the runic/glyphic coding/message has come to an end.
  2. Second Aett
    1. Hagalaz - Tells Charmase to restore the emphasis/value of a particular variable named by the following bindrune A to null.
    2. Nauthiz - Tells Charmase to set a timer and pause operations until that time. Or, in the case of Glyph Throwing, that such an action will be preformed.
    3. Isa - Tells Charmase to end the most recent Thurisaz logical structure.
    4. Jera - Tells Charmase to combine the first variable bindrune A and third variable bindrune B in a particular mathematical operation signified by the second bindrune.
    5. Eihwaz - Tells Charmase to perform a particular action as specified by the following sequence of runic coding. Or, in the case of Glyph Throwing, that such an action will be preformed.
    6. Perthro - Tells Charmase to create a new variable named by the following bindrune and give it a null value.
    7. Algiz - Tells Charmase what to do if it encounters an error (this should be placed early on in the runic coding). This rune is not used in Glyph Throwing.
    8. Sowulo - Tells Charmase that what is to follow is commenting for the spellcaster and not to be interpreted as part of the runic coding.
  3. Third Aett
    1. Teiwaz - Tells Charmase to discard a particular portion of the runic coding.
    2. Berkana - Tells Charmase to create anew a particular portion of the runic coding.
    3. Ehwaz - Tells Charmase that a portion of the runic code/message has come to an end, and to return to where it left off before the last Raido.
    4. Mannaz - Tells Charmase that what is to follow is a block of runic coding/message that must be interpreted together rather than sequentially.
    5. Laguz - Tells Charmase to accept any of a set of values as an argument that results in "true".
    6. Inguz - Tells Charmase where to begin reading the runic coding.
    7. Dagaz - Tells Charmase to repeat reading a particular portion of the runic coding consisting of the following bindrune and concluding with the first Othalas it encounters.
    8. Othalas - Tells Charmase where the end of the repeat structure is, so that Charmase may proceed to reading the loops.
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